Blackmoor contains rules for new monsters that can be used in D&D games. Page 14 of the supplement contains an index of the monsters presented in the book, and pages 15-24 contain descriptions of each monster.
|Mermen||15||More intelligent than lizardmen, these aquatic creatures use weapons as humans do|
|Giant Beetle||18||Five types are described: giant stag beetle, rhinoceros beetle, bombardier beetle, fire beetle, and boring beetle|
|Aquatic Elves||20||Also called sea elves, they are akin to mermen as land elves are to humans|
|Giant Sea Spider||21|
|Sahuagin||21-23||"Devil-Men of the Deep", these voracious creatures are a constant threat to humans|
|Floating Eyes||23||Small fish with a huge central eye that can hypnotize a victim|
|Ixitxachith||23||A race of Chaotic Clerical Philosophers that resemble manta rays|
|Locathah||23||Nomadic people that ride eels and roam the ocean depths|
|Morkoth or Morlock||23||This shrouded wraith of the deep makes its home in spiraling tunnels|
|Masher||23||Coral eaters, similar to large purple worms|
|Strangle Weed||23||Looks like ordinary seaweed but crushes its victims like a tentacle (Note: stats are not given on page 14)|
- Blackmoor (supplement) at Wikipedia, the free encyclopedia.
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