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A '''build''' is a particular construction of a character in game mechanical terms. It usually refers to a choice of [[class]], various optional [[traits]], and a specific set of tactics or character goals. For instance, a [[spiked chain]] wielding [[fighter]] is a specific kind of fighter who takes [[feat]]s to optimize his use of that weapon.
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A '''build''' is a particular construction of a [[character]] in [[game mechanic]]al terms. It usually refers to a choice of [[class]], various optional [[traits]], and a specific set of tactics or character goals. For instance, a [[spiked chain]] wielding [[fighter]] is a specific kind of fighter who takes [[feat]]s to optimize his use of that weapon.
   
 
Builds don't usually refer to [[point-based]] characters. Instead, the term might be used to refer to a construct such as a specific [[power]]. However, the ''build'' is still used as a verb to describe creating a character in mechanical terms.
 
Builds don't usually refer to [[point-based]] characters. Instead, the term might be used to refer to a construct such as a specific [[power]]. However, the ''build'' is still used as a verb to describe creating a character in mechanical terms.
 
 
[[Category:Terms]]
 
[[Category:Terms]]
 
[[Category:Character creation]]
 
[[Category:Character creation]]

Latest revision as of 09:30, 10 July 2020

A build is a particular construction of a character in game mechanical terms. It usually refers to a choice of class, various optional traits, and a specific set of tactics or character goals. For instance, a spiked chain wielding fighter is a specific kind of fighter who takes feats to optimize his use of that weapon.

Builds don't usually refer to point-based characters. Instead, the term might be used to refer to a construct such as a specific power. However, the build is still used as a verb to describe creating a character in mechanical terms.