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'''Canon''' has two mutually exclusive meanings in [[role-playing game]]s, both relating to the truth or validity of [[lore]] from a [[setting]]. In general, canon refers to lore that has been reliably established without being reliably contradicted.
'''Canon''' comes from the religious language, referring to the books and writings that make up authentic Scripture. In fiction and games, it refers to the elements of the [[fictional universe]] which are presumed to be true by other media referring to the same world. Sometimes items can become non-canon, pseudo-canon, or alternate canon, depending on the editorial direction taken by the series.
 
   
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==Official canon==
[[Category:Terms]]
 
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Canon is the full collection of lore contained in official publications about a certain setting that has not been officially rendered non-canon. Future official publications (and more third party publications) for a setting are expected to be consistent with previously published canon material about that setting, or else to explain or justify why they are not.
[[Category:Design]]
 
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Official canon is useful for keeping published setting consistent over time and consistent in interpretation between the [[campaign]]s of different [[group]]s, but in general individual groups are free to adhere to or diverge from official canon as much as they like. This may be intentional, or simply because they do not have access to every single publication in which canon material was established.
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Official canon not only holds in [[rulebook]]s and [[supplement]]s, but in non-RPG related media as well.
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Some lore can become non-canon, pseudo-canon, or alternate canon, depending on material released later and the editorial direction taken by the series.
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A setting that intentionally avoids establishing canon material is [[anti-canon]].
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==Campaign canon==
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Campaign canon is the lore that is considered true in the [[game world]] of a specific [[campaign]] run by a specific [[group]]. This is likely to be, initially, a subset of the official canon (if any) and some [[homebrew setting]] material. As time passes, the canon of a campaign may shift according to the events that have transpired within the campaign.
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Canon can influence [[fictional positioning]] in a [[scene]].
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==Etymology==
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The term ''canon'' comes from religious language, referring to the books and writings that make up authentic Scripture.
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==External links==
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*{{wp link|Canon (fiction)}}
 
[[Category:Setting design]]
 
[[Category:Storytelling]]
 
[[Category:Storytelling]]

Latest revision as of 11:09, 22 August 2020

Canon has two mutually exclusive meanings in role-playing games, both relating to the truth or validity of lore from a setting. In general, canon refers to lore that has been reliably established without being reliably contradicted.

Official canon[]

Canon is the full collection of lore contained in official publications about a certain setting that has not been officially rendered non-canon. Future official publications (and more third party publications) for a setting are expected to be consistent with previously published canon material about that setting, or else to explain or justify why they are not.

Official canon is useful for keeping published setting consistent over time and consistent in interpretation between the campaigns of different groups, but in general individual groups are free to adhere to or diverge from official canon as much as they like. This may be intentional, or simply because they do not have access to every single publication in which canon material was established.

Official canon not only holds in rulebooks and supplements, but in non-RPG related media as well.

Some lore can become non-canon, pseudo-canon, or alternate canon, depending on material released later and the editorial direction taken by the series.

A setting that intentionally avoids establishing canon material is anti-canon.

Campaign canon[]

Campaign canon is the lore that is considered true in the game world of a specific campaign run by a specific group. This is likely to be, initially, a subset of the official canon (if any) and some homebrew setting material. As time passes, the canon of a campaign may shift according to the events that have transpired within the campaign.

Canon can influence fictional positioning in a scene.

Etymology[]

The term canon comes from religious language, referring to the books and writings that make up authentic Scripture.

External links[]