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Basics of play
What actually happens?
Gather at a (real or online) table
Play the game
Narrate what happens
Follow game rules
Chat with friends
Talk like a normal person
Play for a while then stop
Who participates?
Players
GM
Group:
Who do we play?
Character
Player character
Non-player character
Character creation
Character voice
In character
Out of character
How does the game create story?
Story
The fiction
Campaign
One-shot
Scene
Encounter
Confict
What are the rules for?
Rules
Game mechanic
Resolution
Trait
Action
Rulebook
Supplement
Where does the story happen?
Game world
Setting
Genre
Lore
Aren't there dice too?
Dice
D20
D6
D8
D10
D100
D12
Game design
Statistics
Attributes
Skills
Approaches
Affiliations
Emotions
Safety tools
X-Card
Safety tool
Script Change
Lines and veils
Hit points
Initiative
Dice pool
Degree of success
Promise
Theory
Social contract
Lumpley Principle
Fruitful void
IIEE
Intent
Initiation
Execution
Effect
Bell curve of experiences
Stretch
Spotlight
Culture
Specific RPGs
Apocalypse World
Blades in the Dark
Dungeons & Dragons
Fate Core
Smallville
Talislanta
Actual play
Game tales
itch.io
No fascists
The Gamers: Dorkness Rising
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RPG Museum
1,299
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Basics of play
What actually happens?
Gather at a (real or online) table
Play the game
Narrate what happens
Follow game rules
Chat with friends
Talk like a normal person
Play for a while then stop
Who participates?
Players
GM
Group:
Who do we play?
Character
Player character
Non-player character
Character creation
Character voice
In character
Out of character
How does the game create story?
Story
The fiction
Campaign
One-shot
Scene
Encounter
Confict
What are the rules for?
Rules
Game mechanic
Resolution
Trait
Action
Rulebook
Supplement
Where does the story happen?
Game world
Setting
Genre
Lore
Aren't there dice too?
Dice
D20
D6
D8
D10
D100
D12
Game design
Statistics
Attributes
Skills
Approaches
Affiliations
Emotions
Safety tools
X-Card
Safety tool
Script Change
Lines and veils
Hit points
Initiative
Dice pool
Degree of success
Promise
Theory
Social contract
Lumpley Principle
Fruitful void
IIEE
Intent
Initiation
Execution
Effect
Bell curve of experiences
Stretch
Spotlight
Culture
Specific RPGs
Apocalypse World
Blades in the Dark
Dungeons & Dragons
Fate Core
Smallville
Talislanta
Actual play
Game tales
itch.io
No fascists
The Gamers: Dorkness Rising
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Fate Condensed
All items (33)
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A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Other
A
Aaron Allston's Strike Force
Advanced Player's Guide (PFRPG)
Adventure Companion
After the Bomb (supplement)
Category:Award winners
C
Category:Core rulebooks
D
Category:Dungeons & Dragons books
E
Category:E-books
F
Fate Accelerated
Fate Condensed
G
Category:Game-master guides
GURPS 4e Basic Set
Category:GURPS sourcebooks
M
Category:Magazines
Midnight Realm
Category:Modular alternative rules
Category:Monster anthologies
Mythic Vistas
O
Category:Omni System books
P
Category:Pathfinder-Compatible books
Category:Published adventures
S
Shields of Justice
Starships of the Galaxy
Category:Systemless
T
The Arcanum (1985)
Titan Effect
Category:Torg books
True20 Adventure Roleplaying: Revised Edition
True20 Bestiary
True20 Companion
TTRPG Safety Toolkit
U
Category:Uncle Figgy's Guides
W
Category:Warhammer Fantasy Roleplay second edition books
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