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RPG Museum
Explore
Main Page
All Pages
Community
Interactive Maps
Basics of play
What actually happens?
Gather at a (real or online) table
Play the game
Narrate what happens
Follow game rules
Chat with friends
Talk like a normal person
Play for a while then stop
Who participates?
Players
GM
Group:
Who do we play?
Character
Player character
Non-player character
Character creation
Character voice
In character
Out of character
How does the game create story?
Story
The fiction
Campaign
One-shot
Scene
Encounter
Confict
What are the rules for?
Rules
Game mechanic
Resolution
Trait
Action
Rulebook
Supplement
Where does the story happen?
Game world
Setting
Genre
Lore
Aren't there dice too?
Dice
D20
D6
D8
D10
D100
D12
Game design
Statistics
Attributes
Skills
Approaches
Affiliations
Emotions
Safety tools
X-Card
Safety tool
Script Change
Lines and veils
Hit points
Initiative
Dice pool
Degree of success
Promise
Theory
Social contract
Lumpley Principle
Fruitful void
IIEE
Intent
Initiation
Execution
Effect
Bell curve of experiences
Stretch
Spotlight
Culture
Specific RPGs
Apocalypse World
Blades in the Dark
Dungeons & Dragons
Fate Core
Smallville
Talislanta
Actual play
Game tales
itch.io
No fascists
The Gamers: Dorkness Rising
RPG Museum Community
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RPG Museum
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pages
Explore
Main Page
All Pages
Community
Interactive Maps
Basics of play
What actually happens?
Gather at a (real or online) table
Play the game
Narrate what happens
Follow game rules
Chat with friends
Talk like a normal person
Play for a while then stop
Who participates?
Players
GM
Group:
Who do we play?
Character
Player character
Non-player character
Character creation
Character voice
In character
Out of character
How does the game create story?
Story
The fiction
Campaign
One-shot
Scene
Encounter
Confict
What are the rules for?
Rules
Game mechanic
Resolution
Trait
Action
Rulebook
Supplement
Where does the story happen?
Game world
Setting
Genre
Lore
Aren't there dice too?
Dice
D20
D6
D8
D10
D100
D12
Game design
Statistics
Attributes
Skills
Approaches
Affiliations
Emotions
Safety tools
X-Card
Safety tool
Script Change
Lines and veils
Hit points
Initiative
Dice pool
Degree of success
Promise
Theory
Social contract
Lumpley Principle
Fruitful void
IIEE
Intent
Initiation
Execution
Effect
Bell curve of experiences
Stretch
Spotlight
Culture
Specific RPGs
Apocalypse World
Blades in the Dark
Dungeons & Dragons
Fate Core
Smallville
Talislanta
Actual play
Game tales
itch.io
No fascists
The Gamers: Dorkness Rising
RPG Museum Community
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Role-playing games based on graphic literature
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