A construct, animate, simulacrum, created or golem is any being that was made ("constructed") and brought to life ("animated") rather than born. Constructs may be nearly mindless automatons, or may be fully sentient characters in their own right. They are generally found in the fantasy genre, with the equivalent in science fiction being a robot or android. (However, note that one of the inspirations for modern constructs was the Monster from Mary Shelley's Frankenstein, the first science fiction novel.)
Construct is a broad category of creatures, both anthropomorphic and not. In Dungeons & Dragons, construct is a creature type that includes creatures such as golems and clockworks, beings that are not merely objects, but not natural creatures either.
Types of construct in role-playing games[edit | edit source]
Golem[edit | edit source]
Golems are anthropomorphic constructs animated by magic (often divine magic). Golems originated in Jewish folklore, famously in tales featuring Judah Loew ben Bezalel, the late-16th-century rabbi of Prague. In the original folklore, golems were made of clay or mud, but in role-playing games they can be made out of a wide variety of other materials. For example, Dungeons & Dragons features golems made of material including metal, wood, stone, and even flesh (i.e. dead bodies).
Clockworks[edit | edit source]
Clockworks are a type of construct more similar to a sci-fi robot than a magically animated being. They are made of mechanical parts and often move as a result of clockwork. They are relatively common in the steampunk genre.
Warforged[edit | edit source]
Unborn[edit | edit source]
An unborn is a type of living construct in Fantasy Craft.
Homunculus[edit | edit source]
A homunculus is a small construct, generally anthropomorphic, connected to alchemy.
[edit | edit source]
- Construct at Forgotten Realms Wiki (on Fandom)