(New page: A '''conversion''' is taking elements from one game and putting them into another. Types include: * ''System to system'': Taking a game mechanic from one game and adapting it to another. ...) |
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* ''System to system'': Taking a game mechanic from one game and adapting it to another. |
* ''System to system'': Taking a game mechanic from one game and adapting it to another. |
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* ''Setting to system'' or ''setting conversion'': Using the setting for one game with the rules to another. |
* ''Setting to system'' or ''setting conversion'': Using the setting for one game with the rules to another. |
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− | * 'Setting to setting'' or ''stealing stuff'': Using story elements from one game in another game. |
+ | * ''Setting to setting'' or ''stealing stuff'': Using story elements from one game in another game. |
Conversion necessarily includes a certain amount of [[house rules]] to make it work. |
Conversion necessarily includes a certain amount of [[house rules]] to make it work. |
Revision as of 05:09, 12 June 2008
A conversion is taking elements from one game and putting them into another. Types include:
- System to system: Taking a game mechanic from one game and adapting it to another.
- Setting to system or setting conversion: Using the setting for one game with the rules to another.
- Setting to setting or stealing stuff: Using story elements from one game in another game.
Conversion necessarily includes a certain amount of house rules to make it work.
In miniatures, conversion means modifying a figure.