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(New page: A '''conversion''' is taking elements from one game and putting them into another. Types include: * ''System to system'': Taking a game mechanic from one game and adapting it to another. ...)
 
 
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* ''System to system'': Taking a game mechanic from one game and adapting it to another.
 
* ''System to system'': Taking a game mechanic from one game and adapting it to another.
 
* ''Setting to system'' or ''setting conversion'': Using the setting for one game with the rules to another.
 
* ''Setting to system'' or ''setting conversion'': Using the setting for one game with the rules to another.
* 'Setting to setting'' or ''stealing stuff'': Using story elements from one game in another game.
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* ''Setting to setting'' or ''stealing stuff'': Using story elements from one game in another game.
   
 
Conversion necessarily includes a certain amount of [[house rules]] to make it work.
 
Conversion necessarily includes a certain amount of [[house rules]] to make it work.
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In [[miniatures]], ''conversion'' means modifying a figure.
 
In [[miniatures]], ''conversion'' means modifying a figure.
   
[[Category:Role-playing game terms]]
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[[Category:Terms]]
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[[Category:Design]]

Latest revision as of 03:42, August 3, 2008

A conversion is taking elements from one game and putting them into another. Types include:

  • System to system: Taking a game mechanic from one game and adapting it to another.
  • Setting to system or setting conversion: Using the setting for one game with the rules to another.
  • Setting to setting or stealing stuff: Using story elements from one game in another game.

Conversion necessarily includes a certain amount of house rules to make it work.

In miniatures, conversion means modifying a figure.

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