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All actions, from combat to persuasion to detective work, use the same system. Further, everything is measured in APs. 10 APs is a mile of distance. 6 APs is over a ton of weight. This allows measures to be quickly converted, and many comparisons can be done on the fly.
 
All actions, from combat to persuasion to detective work, use the same system. Further, everything is measured in APs. 10 APs is a mile of distance. 6 APs is over a ton of weight. This allows measures to be quickly converted, and many comparisons can be done on the fly.
   
Characters also have [[Skill]]s and [[Power]]s. Later editions added [[Advantage (trait)|Advantage]]s and [[Drawback]]s. Characters might also have Limitations on their powers. Each character also has a [[Motivation|Alignment]] that describes how and why they perform heroic actions (or villainous ones in the case of the bad guys).
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Characters also have [[Skill]]s and [[Power]]s. Later editions added [[Advantage]]s and [[Drawback]]s. Characters might also have Limitations on their powers. Each character also has a [[Motivation|Alignment]] that describes how and why they perform heroic actions (or villainous ones in the case of the bad guys).
   
 
==Editions==
 
==Editions==
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The '''Batman Role-Playing Game'' was essentially a stripped down version of the original DC Heroes game, but with two important innovations. First, it contained [[Advantage (trait)|Advantage]]s and [[Drawbacks]], which helped better define characters who were close in power as well as adding more options. It also incorporated improved, but by no means perfect, gadgetry rules adapted from first and second edition supplements.
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The '''Batman Role-Playing Game'' was essentially a stripped down version of the original DC Heroes game, but with two important innovations. First, it contained [[Advantages]] and [[Drawbacks]], which helped better define characters who were close in power as well as adding more options. It also incorporated improved, but by no means perfect, gadgetry rules adapted from first and second edition supplements.
   
 
Apart from stats for various Batman villains and allies, the book was essentially a marketing tie-in that previewed the third edition of DC Heroes.
 
Apart from stats for various Batman villains and allies, the book was essentially a marketing tie-in that previewed the third edition of DC Heroes.
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The third edition introduced Factor Costs, allowing Attributes, Skills, and Powers to be priced with more relative precision. It also incorporated [[Advantage (trait)|Advantage]]s and [[Drawbacks]] and boasted a robust gadgetry-building system. Third edition is generally considered the apex of the game's design, and served as the basis for [[The Blood of Heroes]] RPG.
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The third edition introduced Factor Costs, allowing Attributes, Skills, and Powers to be priced with more relative precision. It also incorporated [[Advantages]] and [[Drawbacks]] and boasted a robust gadgetry-building system. Third edition is generally considered the apex of the game's design, and served as the basis for [[The Blood of Heroes]] RPG.
   
 
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