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A diceless role-playing game is a role-playing game which is not based on random chance, i.e. it does not use random resolution for its resolution mechanics. Diceless games may use either deterministic resolution or judgemental resolution.

The style of game is known as diceless because most games use dice as their randomiser, and it was popularised by Amber Diceless Roleplaying, one of the earliest games of the form. Games like Castle Falkenstein that use other randomisers such as playing cards as substitutes for dice are not considered diceless.

The commentator Sean Patrick described the introduction of diceless RPGs in 1991:

They went "diceless," creating a rules system where everything was worked out by the Game Master via numerical comparisons and other (non-random) techniques. Amber Diceless (Phage Press) created quite a stir, and the great diceless debate had begun in full force. A debate that, ultimately, the dice fans would apparently win, at least in the marketplace.[1]

Proponents of this solution argue that in all game systems, decisions are ultimately made by the GM, and rolling dice merely slows gameplay. Opponents may perceive diceless systems as more arbitrary and lacking the feeling of real unpredictability; for example, the potential death of a character as a result of bad luck in a die roll.

Examples of diceless gamesEdit

Some other games, such as Over the Edge, can also be played diceless.

ReferencesEdit

  1. Template:Cite book
  2. Blankenship, Loyd (1993-08-01). "Pyramid Pick: Amber". Pyramid #2. Retrieved on 2014-01-27.</cite>  </li>
  3. Chin, Cedric. "Review of Golden Sky Stories". RPG.Net. Retrieved on 27 January 2014. </li>
  4. Babb, Shelby. "REVIEW OF LORDS OF OLYMPUS". RPG.Net. Retrieved on 26 January 2014. </li>
  5. Neumeier, Craig. "Review of Nobilis: The Essentials (Volume 1: Field Guide to the Powers) - RPGnet". review. RPG.net. Retrieved on 27 January 2014. </li></ol>

External linksEdit

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