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* [[Everway]] uses diceless mechanics, but also has elements of chance, if the game master wishes to utilize them.
 
* [[Everway]] uses diceless mechanics, but also has elements of chance, if the game master wishes to utilize them.
 
* [[Lords of Gossamer and Shadow]] uses no randomization, but has Good Stuff and Bad Stuff to influence circumstances of chance.
 
* [[Lords of Gossamer and Shadow]] uses no randomization, but has Good Stuff and Bad Stuff to influence circumstances of chance.
* [[Lords of Olympus]] is inspired by Amber Diceless in which players take roles of Greek pantheon characters.
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* [[Lords of Olympus]] is inspired by Amber Diceless in which players take roles of Greek pantheon characters.<ref>{{cite web|last=Babb|first=Shelby|title=REVIEW OF LORDS OF OLYMPUS|url=http://www.rpg.net/reviews/archive/15/15797.phtml|publisher=RPG.Net|accessdate=26 January 2014}}</ref>
 
* [[Marvel Universe Roleplaying Game]] uses a resource-management system inspired by [[collectible card game]]s.
 
* [[Marvel Universe Roleplaying Game]] uses a resource-management system inspired by [[collectible card game]]s.
 
* [[Nobilis]]
 
* [[Nobilis]]

Revision as of 00:59, 26 January 2014

Template:Unreferenced A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system. The style of game is known as "diceless" because most games use dice as their randomiser; some games such as Castle Falkenstein use other randomisers such as playing cards as substitutes for dice, and are not considered "diceless".

Proponents of this solution argue that in all game systems, decisions are ultimately made by the GM, and rolling dice merely slows gameplay. Opponents may perceive diceless systems as more arbitrary and lacking the feeling of real unpredictability; for example, the potential death of a character as a result of bad luck in a dice roll.

Examples of diceless games

  • Active Exploits is free; world-books available (Publisher's Web Site)
  • Amber Diceless Roleplaying Game uses no randomization, although secret information does create uncertainty for players
  • Everway uses diceless mechanics, but also has elements of chance, if the game master wishes to utilize them.
  • Lords of Gossamer and Shadow uses no randomization, but has Good Stuff and Bad Stuff to influence circumstances of chance.
  • Lords of Olympus is inspired by Amber Diceless in which players take roles of Greek pantheon characters.[1]
  • Marvel Universe Roleplaying Game uses a resource-management system inspired by collectible card games.
  • Nobilis
  • Theatrix (role-playing game)
  • Troika Moira uses secrecy to replicated chance for most actions and a double-bluff system for combat, similar to rock, paper, scissors.

Some other games, such as Over the Edge (game) can be played diceless.


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  1. Shelby Babb. "REVIEW OF LORDS OF OLYMPUS". RPG.Net. Retrieved on 26 January 2014