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{{Infobox
{{DISPLAYTITLE:''{{PAGENAME}}''}}
 
 
|Box title = Fantasy Craft
{{Infobox game
 
 
|Image file = Fantasy_Craft.jpg
|name =
 
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|Image size =
|image = Fantasy_Craft.jpg
 
|caption =
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|Row 1 title = Designer
|designers = Crafty Games: Alex Flagg, Scott Gearin, Patrick Kapera
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|Row 1 info = Alex Flagg, Scott Gearin, Patrick Kapera
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|Row 2 title = Date of Publication
|publisher = Flaming Cobra, an [[imprint]] of [[Mongoose Publishing]]
 
|rulebook =
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|Row 2 info = 2009
|rulebooks =
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|Row 3 title = System
 
|Row 3 info = [[Master Craft System]]
|supplements =
 
|date = 2009
 
|resolution =
 
|genre = [[Fantasy]]
 
|system = [[Master Craft System]]
 
|web =
 
 
}}
 
}}
   
'''''Fantasy Craft''''' is a [[fantasy]] [[role-playing game]] based on the [[Dungeons & Dragons 3rd edition|''Dungeons & Dragons'' 3rd edition]] rules, released under the [[Open Gaming License]]. It is based on the ''[[Spycraft]]'' 2.0 rules.
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'''Fantasy Craft''' is a fantasy [[role-playing game]] based on the [[Dungeons & Dragons Third Edition]] rules, released under the [[Open Gaming License]]. It is based on the [[Spycraft]] 2.0 rules.
   
 
== Character Creation ==
 
== Character Creation ==
   
[[Character creation]] follows a pretty typical pattern. Each character has an Origin, a [[Class]], and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain, [[dwarf]] into a hill dwarf.
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Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain,[[dwarf]] into a hill dwarf.
   
Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
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Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
   
The classes cover a wide range of options. Each has a [[core ability]] available only to a character who chooses that class as their first core or expert class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
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The classes cover a wide range of options. Each has a [i]core ability[/i] available only to a character who chooses to make that class their chosen class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
   
:'''Assassin:''' A Talker/Combatant who specializes in deception and death.
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: '''Assassin:''' A Talker/Combatant who specializes in deception and death.
:'''Burglar:''' A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
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: '''Burglar:''' A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
:'''Captain:''' A Backer/Combatant who leads by wit and courage.
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: '''Captain:''' A Backer/Combatant who leads by wit and courage.
:'''Courtier:''' A Talker/Backer who who is an expert at persuasion and resources.
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: '''Courtier:''' A Talker/Backer who who is an expert at persuasion and resources.
:'''Explorer:''' A Solver who specializes in rare knowledge, treasures, and exotic travels.
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: '''Explorer:''' A Solver who specializes in rare knowledge, treasures, and exotic travels.
:'''Keeper:''' A Specialist who excels at a particular skill.
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: '''Keeper:''' A Specialist who excels at a particular skill.
:'''Lancer:''' A Combatant/Talker with an emphasis on mounted combat and heavy combat.
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: '''Lancer:''' A Combatant/Talker with an emphasis on mounted combat and heavy combat.
:'''Mage:''' A Wildcard who is master of arcane spells.
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: '''Mage:''' A Wildcard who is master of arcane spells.
:'''Priest:''' A Wildcard/Backer who commands miracles and counsels and aids their teammates.
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: '''Priest:''' A Wildcard/Backer who commands miracles and counsels and aids their teammates.
:'''Sage:''' A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
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: '''Sage:''' A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
:'''Scout:''' A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
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: '''Scout:''' A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
:'''Soldier:''' A Combatant who is a master of combat feats and profiencies.
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: '''Soldier:''' A Combatant who is a master of combat feats and profiencies.
   
In addition, the core rulebook presents several Expert classes, available at level 5:
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In addition, the core rulebook presents several Expert classes, available after level 5:
   
:'''Alchemist:''' Backer, an expert in elixirs and magical transmutatons.
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: '''Alchemist:''' Backer, an expert in elixirs and magical transmutatons.
:'''Beastmaster:''' Specialist, a wilderness survivalist with exotic creature companions.
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: '''Beastmaster:''' Specialist, a wilderness survivalist with exotic creature companions.
:'''Edgemaster:''' Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
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: '''Edgemaster:''' Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
:'''Paladin:''' Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
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: '''Paladin:''' Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
:'''Rune Knight:''' Combatant, warrior who combines might at arms with arcane magic.
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: '''Rune Knight:''' Combatant, warrior who combines might at arms with arcane magic.
:'''Swashbuckler:''' Talker/Combatant, dashing fencer.
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: '''Swashbuckler:''' Talker/Combatant, dashing fencer.
   
 
== Bestiary ==
 
== Bestiary ==
   
The ''Fantasy Craft'' bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. ''Fantasy Craft'' uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.
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The Fantasy Craft bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. Fantasy Craft uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.
   
 
== Mechanics ==
 
== Mechanics ==
   
''Fantasy Craft'' makes use of [[Action Dice]] to influence encounters.
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Fantasy Craft makes use of Action Dice to influence encounters.
[[Category:Fantasy Craft| ]]
 
 
[[Category:Fantasy role-playing games]]
 
[[Category:Fantasy role-playing games]]
 
[[Category:OGL-based role-playing games]]
 
[[Category:OGL-based role-playing games]]
[[Category:Master Craft]]
 
[[Category:2000s role-playing games]]
 
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