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Fantasy Craft

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== Character Creation ==
 
== Character Creation ==
   
Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain, [[dwarf]] into a hill dwarf.
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Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain, [[dwarf]] into a hill dwarf.
   
Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
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Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
   
The classes cover a wide range of options. Each has a ''core ability'' available only to a character who chooses that class as their first core or expert class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
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The classes cover a wide range of options. Each has a ''core ability'' available only to a character who chooses to make that class their chosen class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
   
 
:'''Assassin:''' A Talker/Combatant who specializes in deception and death.
 
:'''Assassin:''' A Talker/Combatant who specializes in deception and death.
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:'''Soldier:''' A Combatant who is a master of combat feats and profiencies.
 
:'''Soldier:''' A Combatant who is a master of combat feats and profiencies.
   
In addition, the core rulebook presents several Expert classes, available at level 5:
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In addition, the core rulebook presents several Expert classes, available after level 5:
   
 
:'''Alchemist:''' Backer, an expert in elixirs and magical transmutatons.
 
:'''Alchemist:''' Backer, an expert in elixirs and magical transmutatons.
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