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'''Fantasy Craft''' is a fantasy [[role-playing game]] based on the [[Dungeons & Dragons Third Edition]] rules, released under the [[Open Gaming License]]. It is based on the [[Spycraft]] 2.0 rules.
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{{Infobox
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|Box title = Fantasy Craft
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|Image file = Fantasy_Craft.jpg
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|Image size =
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|Row 1 title = Designer
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|Row 1 info = Crafty Games: Alex Flagg, Scott Gearin, Patrick Kapera
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|Row 2 title = Publisher
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|Row 2 info = Flaming Cobra, an [[imprint]] of [[Mongoose Publishing]]
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|Row 3 title = Date of Publication
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|Row 3 info = 2009
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|Row 4 title = System
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|Row 4 info = [[Master Craft System]]
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}}
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'''''Fantasy Craft''''' is a [[fantasy]] [[role-playing game]] based on the ''[[Dungeons & Dragons Third Edition]]'' rules, released under the [[Open Gaming License]]. It is based on the ''[[Spycraft]]'' 2.0 rules.
   
 
== Character Creation ==
 
== Character Creation ==
   
Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain,[[dwarf]] into a hill dwarf.
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Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain, [[dwarf]] into a hill dwarf.
   
Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
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Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
   
The classes cover a wide range of options. Each has a [i]core ability[/i] available only to a character who chooses to make that class their chosen class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
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The classes cover a wide range of options. Each has a ''core ability'' available only to a character who chooses that class as their first core or expert class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
   
: Assassin: A Talker/Combatant who specializes in deception and death.
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:'''Assassin:''' A Talker/Combatant who specializes in deception and death.
: Burglar: A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
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:'''Burglar:''' A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
: Captain: A Backer/Combatant who leads by wit and courage.
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:'''Captain:''' A Backer/Combatant who leads by wit and courage.
: Courtier: A Talker/Backer who who is an expert at persuasion and resources.
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:'''Courtier:''' A Talker/Backer who who is an expert at persuasion and resources.
: Explorer: A Solver who specializes in rare knowledge, treasures, and exotic travels.
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:'''Explorer:''' A Solver who specializes in rare knowledge, treasures, and exotic travels.
: Keeper: A Specialist who excels at a particular skill.
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:'''Keeper:''' A Specialist who excels at a particular skill.
: Lancer: A Combatant/Talker with an emphasis on mounted combat and heavy combat.
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:'''Lancer:''' A Combatant/Talker with an emphasis on mounted combat and heavy combat.
: Mage: A Wildcard who is master of arcane spells.
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:'''Mage:''' A Wildcard who is master of arcane spells.
: Priest: A Wildcard/Backer who commands miracles and counsels and aids their teammates.
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:'''Priest:''' A Wildcard/Backer who commands miracles and counsels and aids their teammates.
: Sage: A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
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:'''Sage:''' A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
: Scout: A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
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:'''Scout:''' A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
: Soldier: A Combatant who is a master of combat feats and profiencies.
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:'''Soldier:''' A Combatant who is a master of combat feats and profiencies.
   
In addition, the core rulebook presents several Expert classes, available after level 5:
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In addition, the core rulebook presents several Expert classes, available at level 5:
   
: Alchemist: Backer, an expert in elixirs and magical transmutatons.
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:'''Alchemist:''' Backer, an expert in elixirs and magical transmutatons.
: Beastmaster: Specialist, a wilderness survivalist with exotic creature companions.
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:'''Beastmaster:''' Specialist, a wilderness survivalist with exotic creature companions.
: Edgemaster: Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
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:'''Edgemaster:''' Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
: Paladin: Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
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:'''Paladin:''' Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
: Rune Knight: Combatant, warrior who combines might at arms with arcane magic.
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:'''Rune Knight:''' Combatant, warrior who combines might at arms with arcane magic.
: Swashbuckler: Talker/Combatant, dashing fencer.
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:'''Swashbuckler:''' Talker/Combatant, dashing fencer.
   
 
== Bestiary ==
 
== Bestiary ==
   
The Fantasy Craft bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. Fantasy Craft uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.
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The ''Fantasy Craft'' bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. ''Fantasy Craft'' uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.
   
 
== Mechanics ==
 
== Mechanics ==
   
Fantasy Craft makes use of Action Dice to influence encounters.
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''Fantasy Craft'' makes use of [[Action Dice]] to influence encounters.
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[[Category:Fantasy Craft| ]]
 
[[Category:Fantasy role-playing games]]
 
[[Category:Fantasy role-playing games]]
 
[[Category:OGL-based role-playing games]]
 
[[Category:OGL-based role-playing games]]
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[[Category:Master Craft]]
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[[Category:2000s role-playing games]]

Latest revision as of 13:10, December 21, 2019

Fantasy Craft

Fantasy Craft

Designer
Crafty Games: Alex Flagg, Scott Gearin, Patrick Kapera
Publisher
Flaming Cobra, an imprint of Mongoose Publishing
Date of Publication
2009
System

Fantasy Craft is a fantasy role-playing game based on the Dungeons & Dragons Third Edition rules, released under the Open Gaming License. It is based on the Spycraft 2.0 rules.

Character Creation Edit

Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character traits. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two origin skills. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain, dwarf into a hill dwarf.

Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.

The classes cover a wide range of options. Each has a core ability available only to a character who chooses that class as their first core or expert class. The classes grant a number of abilities tied a class's particular theme. Fantasy Craft somewhat resembles d20 Modern in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:

Assassin: A Talker/Combatant who specializes in deception and death.
Burglar: A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
Captain: A Backer/Combatant who leads by wit and courage.
Courtier: A Talker/Backer who who is an expert at persuasion and resources.
Explorer: A Solver who specializes in rare knowledge, treasures, and exotic travels.
Keeper: A Specialist who excels at a particular skill.
Lancer: A Combatant/Talker with an emphasis on mounted combat and heavy combat.
Mage: A Wildcard who is master of arcane spells.
Priest: A Wildcard/Backer who commands miracles and counsels and aids their teammates.
Sage: A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
Scout: A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
Soldier: A Combatant who is a master of combat feats and profiencies.

In addition, the core rulebook presents several Expert classes, available at level 5:

Alchemist: Backer, an expert in elixirs and magical transmutatons.
Beastmaster: Specialist, a wilderness survivalist with exotic creature companions.
Edgemaster: Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
Paladin: Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
Rune Knight: Combatant, warrior who combines might at arms with arcane magic.
Swashbuckler: Talker/Combatant, dashing fencer.

Bestiary Edit

The Fantasy Craft bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. Fantasy Craft uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.

Mechanics Edit

Fantasy Craft makes use of Action Dice to influence encounters.

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