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'''Fantasy Craft''' is a fantasy [[role-playing game]] based on the [[Dungeons & Dragons Third Edition]] rules, released under the [[Open Gaming License]]. It is based on the [[Spycraft]] 2.0 rules.
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{{DISPLAYTITLE:''{{PAGENAME}}''}}
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{{Infobox game
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|name =
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|image = Fantasy_Craft.jpg
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|caption =
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|designers = Crafty Games: Alex Flagg, Scott Gearin, Patrick Kapera
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|publisher = Flaming Cobra, an [[imprint]] of [[Mongoose Publishing]]
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|rulebook =
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|rulebooks =
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|supplements =
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|date = 2009
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|resolution =
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|genre = [[Fantasy]]
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|system = [[Master Craft System]]
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|web =
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}}
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'''''Fantasy Craft''''' is a [[fantasy]] [[role-playing game]] based on the [[Dungeons & Dragons 3rd edition|''Dungeons & Dragons'' 3rd edition]] rules, released under the [[Open Gaming License]]. It is based on the ''[[Spycraft]]'' 2.0 rules.
   
 
== Character Creation ==
 
== Character Creation ==
   
Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain,[[dwarf]] into a hill dwarf.
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[[Character creation]] follows a pretty typical pattern. Each character has an Origin, a [[Class]], and various character [[trait]]s. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two [[origin skills]]. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain, [[dwarf]] into a hill dwarf.
   
Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
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Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.
   
The classes cover a wide range of options. Each has a [i]core ability[/i] available only to a character who chooses to make that class their chosen class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
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The classes cover a wide range of options. Each has a [[core ability]] available only to a character who chooses that class as their first core or expert class. The classes grant a number of abilities tied a class's particular theme. ''Fantasy Craft'' somewhat resembles [[d20 Modern]] in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:
   
: '''Assassin:''' A Talker/Combatant who specializes in deception and death.
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:'''Assassin:''' A Talker/Combatant who specializes in deception and death.
: '''Burglar:''' A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
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:'''Burglar:''' A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
: '''Captain:''' A Backer/Combatant who leads by wit and courage.
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:'''Captain:''' A Backer/Combatant who leads by wit and courage.
: '''Courtier:''' A Talker/Backer who who is an expert at persuasion and resources.
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:'''Courtier:''' A Talker/Backer who who is an expert at persuasion and resources.
: '''Explorer:''' A Solver who specializes in rare knowledge, treasures, and exotic travels.
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:'''Explorer:''' A Solver who specializes in rare knowledge, treasures, and exotic travels.
: '''Keeper:''' A Specialist who excels at a particular skill.
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:'''Keeper:''' A Specialist who excels at a particular skill.
: '''Lancer:''' A Combatant/Talker with an emphasis on mounted combat and heavy combat.
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:'''Lancer:''' A Combatant/Talker with an emphasis on mounted combat and heavy combat.
: '''Mage:''' A Wildcard who is master of arcane spells.
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:'''Mage:''' A Wildcard who is master of arcane spells.
: '''Priest:''' A Wildcard/Backer who commands miracles and counsels and aids their teammates.
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:'''Priest:''' A Wildcard/Backer who commands miracles and counsels and aids their teammates.
: '''Sage:''' A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
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:'''Sage:''' A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
: '''Scout:''' A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
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:'''Scout:''' A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
: '''Soldier:''' A Combatant who is a master of combat feats and profiencies.
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:'''Soldier:''' A Combatant who is a master of combat feats and profiencies.
   
In addition, the core rulebook presents several Expert classes, available after level 5:
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In addition, the core rulebook presents several Expert classes, available at level 5:
   
: '''Alchemist:''' Backer, an expert in elixirs and magical transmutatons.
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:'''Alchemist:''' Backer, an expert in elixirs and magical transmutatons.
: '''Beastmaster:''' Specialist, a wilderness survivalist with exotic creature companions.
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:'''Beastmaster:''' Specialist, a wilderness survivalist with exotic creature companions.
: '''Edgemaster:''' Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
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:'''Edgemaster:''' Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
: '''Paladin:''' Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
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:'''Paladin:''' Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
: '''Rune Knight:''' Combatant, warrior who combines might at arms with arcane magic.
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:'''Rune Knight:''' Combatant, warrior who combines might at arms with arcane magic.
: '''Swashbuckler:''' Talker/Combatant, dashing fencer.
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:'''Swashbuckler:''' Talker/Combatant, dashing fencer.
   
 
== Bestiary ==
 
== Bestiary ==
   
The Fantasy Craft bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. Fantasy Craft uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.
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The ''Fantasy Craft'' bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. ''Fantasy Craft'' uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.
   
 
== Mechanics ==
 
== Mechanics ==
   
Fantasy Craft makes use of Action Dice to influence encounters.
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''Fantasy Craft'' makes use of [[Action Dice]] to influence encounters.
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[[Category:Fantasy Craft| ]]
 
[[Category:Fantasy role-playing games]]
 
[[Category:Fantasy role-playing games]]
 
[[Category:OGL-based role-playing games]]
 
[[Category:OGL-based role-playing games]]
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[[Category:Master Craft]]
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[[Category:2000s role-playing games]]

Latest revision as of 20:41, July 13, 2020

Fantasy Craft is a fantasy role-playing game based on the Dungeons & Dragons 3rd edition rules, released under the Open Gaming License. It is based on the Spycraft 2.0 rules.

Character Creation Edit

Character creation follows a pretty typical pattern. Each character has an Origin, a Class, and various character traits. The origin consists of a species, such as Human or Drake, a specialty, such as Aristocrat or Fighter, and the choice of two origin skills. Splinter races are defined by the use of Species Feats, such as Elemental Heritage denoting a special affinity with earth, water, wind, fire, or some other element, or the Hill-Born feat, which turns a standard, or mountain, dwarf into a hill dwarf.

Most traditional D&D classes are represented in some capacity as a Speciality. For instance, Barbarian, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, and Wizard are all presented as options, in addition to Acrobat, Adventurer, Fist, and Warden. Each specialty grants a bonus feat and a few useful abilities.

The classes cover a wide range of options. Each has a core ability available only to a character who chooses that class as their first core or expert class. The classes grant a number of abilities tied a class's particular theme. Fantasy Craft somewhat resembles d20 Modern in that the classes are not strongly tied to a specific background or vocation,but rather a specific style, role, or realm of ability. The core classes in Fantasy Craft are:

Assassin: A Talker/Combatant who specializes in deception and death.
Burglar: A Specialist/Combatant who excels at stealth, agility, and dirty tricks.
Captain: A Backer/Combatant who leads by wit and courage.
Courtier: A Talker/Backer who who is an expert at persuasion and resources.
Explorer: A Solver who specializes in rare knowledge, treasures, and exotic travels.
Keeper: A Specialist who excels at a particular skill.
Lancer: A Combatant/Talker with an emphasis on mounted combat and heavy combat.
Mage: A Wildcard who is master of arcane spells.
Priest: A Wildcard/Backer who commands miracles and counsels and aids their teammates.
Sage: A Backer/Wildcard who possesses great knowledge and inspiration and dabbles in many fields.
Scout: A Combatant/Solver who uses stealth and prowess to overcome obstacles and slay creatures.
Soldier: A Combatant who is a master of combat feats and profiencies.

In addition, the core rulebook presents several Expert classes, available at level 5:

Alchemist: Backer, an expert in elixirs and magical transmutatons.
Beastmaster: Specialist, a wilderness survivalist with exotic creature companions.
Edgemaster: Combatant/Backer, expert in deadly strikes and terrifying displays of weapon skill.
Paladin: Wildcard/Combatant, powerful warrior who draws strength from their Alignment.
Rune Knight: Combatant, warrior who combines might at arms with arcane magic.
Swashbuckler: Talker/Combatant, dashing fencer.

Bestiary Edit

The Fantasy Craft bestiary includes a number of traditional foes as well as "rogues," or NPC opponents. Fantasy Craft uses a system that allows opponents to be quickly generated to any Threat Level relative to the PCs based on defined traits. For instance, a monster's attack ability will scale according to its Threat Level.

Mechanics Edit

Fantasy Craft makes use of Action Dice to influence encounters.

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