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==Examples of fruitful voids==
 
==Examples of fruitful voids==
*''[[My Life With Master]]'' by [[Ron Edwards]] does not have any [[statistic]] for defiance or self-worth, but the defiance and self-worth of the [[player character]]s are fundamental to the game.
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*''[[My Life With Master]]'' by Paul Czege does not have any [[statistic]] for defiance or self-worth, but the defiance and self-worth of the [[player character]]s are fundamental to the game.
 
*''[[Dogs in the Vineyard]]'' by [[Vincent Baker]] is about the morality of religious law-keepers in the American "West that never was", but there is no stat that tracks a character's morality or faith.
 
*''[[Dogs in the Vineyard]]'' by [[Vincent Baker]] is about the morality of religious law-keepers in the American "West that never was", but there is no stat that tracks a character's morality or faith.
   

Revision as of 10:52, June 12, 2020

A fruitful void is a part of a role-playing game that is not covered by the game's rules (procedural elements), but which the rules and system direct players towards.[1] In role-playing game theory, the fruitful void is a concept that says a game is not only about parts of play covered by game mechanics, but also about parts of play that are not covered by mechanics and yet are still central to the story.[2]

Fruitful voids allow players to engage with their subjects (which may be themes, situations, etc.) in their own way, by using their own creativity and without being subject to the limits of game mechanics. Not all games have or need a fruitful void, and not every sort of gameplay that isn't covered by mechanical procedures is a fruitful void.

The term was coined in 2005 by Ron Edwards on The Forge,[3] and has since been expanded on by Vincent Baker and other theorists.[1]

In 2019, Avery Alder said that the notion of the fruitful void was one of three game design theories from the days of The Forge and the Big Model that remain useful at the end of 2019.[2]

Examples of fruitful voids

See also

References

  1. 1.0 1.1 Vincent Baker (2005-10-20). "The Fruitful Void". anyway. Retrieved 2020-01-05.
  2. 2.0 2.1 Avery Alder (2019-09-07). Tweet re: the notion of the Fruitful Void. Twitter. Retrieved 2020-01-05.
  3. Ron Edwards (2005-03-03). "Designing a relationship, not a rule?" reply #6. The Forge Forums. Retrieved 2020-01-05.
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