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A '''GM''' (also known by other terms, [[#Terminology|see below]]) is a participant in a multi-player [[role-playing game]] whose role is to describe the [[game world]] that the [[player character]]s inhabit, including by controlling [[NPC]]s. A GM is sometimes considered to be a [[player]], but that term is also often used to describe game participants other than the GM.
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A '''GM''' (also known by other terms, [[#Terminology|see below]]) is a participant in a multi-player [[role-playing game]] whose role is to describe the [[imaginary world]] that the [[player character]]s inhabit, including by controlling [[NPC]]s. A GM is sometimes considered to be a [[player]], but that term is also often used to describe game participants other than the GM.
   
 
GMs are so common in multi-player role-playing games that a game without a GM role is usually called [[GMless]].
 
GMs are so common in multi-player role-playing games that a game without a GM role is usually called [[GMless]].
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*Portray the [[non-player character]]s.
 
*Portray the [[non-player character]]s.
 
*Set the [[scene]] for the [[player character]]s.
 
*Set the [[scene]] for the [[player character]]s.
*[[Narration|Narrate]] what is happening in the [[game world]] (see also [[authorial privilege]]).
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*[[Narration|Narrate]] what is happening in the world (see also [[authorial privilege]]).
 
*Allow or encourage players to make [[meaningful choice]]s for their characters.
 
*Allow or encourage players to make [[meaningful choice]]s for their characters.
 
*Respond to player character actions and [[resolution|resolve]] moments of uncertainty (either through [[fiat]] or other [[game mechanics]]).
 
*Respond to player character actions and [[resolution|resolve]] moments of uncertainty (either through [[fiat]] or other [[game mechanics]]).
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