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GNS Theory

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{{wikipedia}}
 
{{wikipedia}}
The '''GNS Theory''', as originally developed by [[Ron Edwards]], is a relatively amorphous body of work attempting to create a [[role-playing game theory|theory]] of how [[RPG|role-playing games]] work. Primarily, GNS Theory holds that participants in role-playing games reinforce each other's behaviour towards ends which can be divided into three categories:
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The '''GNS Theory''', as originally developed by [[Ron Edwards (game designer)|Ron Edwards]], is a relatively amorphous body of work attempting to create a [[role-playing game theory|theory]] of how [[RPG|role-playing games]] work. Primarily, GNS Theory holds that participants in role-playing games reinforce each other's behaviour towards ends which can be divided into three categories:
 
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* '''[[#Gamist|Gamist]]''' behaviours reinforce competition and challenge
 
* '''[[#Gamist|Gamist]]''' behaviours reinforce competition and challenge
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* [http://www.indie-rpgs.com/articles/1/ "GNS and Other Matters of Role-playing Theory"] by Ron Edwards
 
* [http://www.indie-rpgs.com/articles/1/ "GNS and Other Matters of Role-playing Theory"] by Ron Edwards
 
* [http://www.timewastersguide.com/view.php?id=284 "A Look at Gamist-Narrativist-Simulationist Theory"] by Nathan Jennings
 
* [http://www.timewastersguide.com/view.php?id=284 "A Look at Gamist-Narrativist-Simulationist Theory"] by Nathan Jennings
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[[Category:Theory]]
 
[[Category:Theory]]
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