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The immediate mechanical antecedent of ''GURPS'' was ''[[The Fantasy Trip]]'' (''TFT''), an early role-playing game written by Steve Jackson for the company [[Metagaming Concepts]]. Several of the core concepts of ''GURPS'' first appeared in ''TFT'', including the inclusion of Strength, Dexterity and Intelligence as the core abilities scores of each character. The core GURPS combat system came together in the product ''[[Man to Man]]'' (1985).
 
The immediate mechanical antecedent of ''GURPS'' was ''[[The Fantasy Trip]]'' (''TFT''), an early role-playing game written by Steve Jackson for the company [[Metagaming Concepts]]. Several of the core concepts of ''GURPS'' first appeared in ''TFT'', including the inclusion of Strength, Dexterity and Intelligence as the core abilities scores of each character. The core GURPS combat system came together in the product ''[[Man to Man]]'' (1985).
 
''[[GURPS 1e]]'' appeared in 1986. It was a boxed set.
 
 
''[[GURPS 2e]]'' appeared in 1987. Changes were relatively minor.
 
   
 
In 1990 ''GURPS'' intersected part of the hacker subculture<ref>{{cite book | last=Sterling | first=Bruce | authorlink=Bruce Sterling | title=[[The Hacker Crackdown]] |publisher = [[Bantam Books]]
 
In 1990 ''GURPS'' intersected part of the hacker subculture<ref>{{cite book | last=Sterling | first=Bruce | authorlink=Bruce Sterling | title=[[The Hacker Crackdown]] |publisher = [[Bantam Books]]
 
|date = [[November 1]], [[1993]] | url=http://www.gutenberg.org/etext/101}}</ref> when the company's Austin, Texas, offices were [[SJ Games vs. The Secret Service|raided]] by the [[United States Secret Service|Secret Service]]. The target was the author of ''[[GURPS Cyberpunk]]'' in relation to E911 Emergency Response system documents stolen from [[Bell South]].<ref name="ssincident">{{cite web|url=http://www.sjgames.com/SS/|title=SJ Games vs. the Secret Service}}</ref> The incident was a direct contributor to the founding of the [[Electronic Frontier Foundation]]. A common misconception holds that this raid was part of Operation Sundevil and carried out by the FBI. Operation: Sundevil was in action at the same time, but it was completely separate.<ref name="sundevil">{{cite web|url=http://www.sjgames.com/SS/topten.html| title=The top ten media errors about the SJ Games raid (#6)}}</ref> See ''[[Steve Jackson Games, Inc. v. United States Secret Service]]''.
 
|date = [[November 1]], [[1993]] | url=http://www.gutenberg.org/etext/101}}</ref> when the company's Austin, Texas, offices were [[SJ Games vs. The Secret Service|raided]] by the [[United States Secret Service|Secret Service]]. The target was the author of ''[[GURPS Cyberpunk]]'' in relation to E911 Emergency Response system documents stolen from [[Bell South]].<ref name="ssincident">{{cite web|url=http://www.sjgames.com/SS/|title=SJ Games vs. the Secret Service}}</ref> The incident was a direct contributor to the founding of the [[Electronic Frontier Foundation]]. A common misconception holds that this raid was part of Operation Sundevil and carried out by the FBI. Operation: Sundevil was in action at the same time, but it was completely separate.<ref name="sundevil">{{cite web|url=http://www.sjgames.com/SS/topten.html| title=The top ten media errors about the SJ Games raid (#6)}}</ref> See ''[[Steve Jackson Games, Inc. v. United States Secret Service]]''.
 
''[[GURPS 3e]]'' appeared in 1990. It was revised in 1994. In 1997, the ''GURPS'' line was transformed by the appearance of the first ''[[GURPS Compendium I]]'' and ''[[GURPS Compendium II]]'' books, which consolidated material that had previously been scattered across a number of sourcebooks.
 
   
 
A free [[PDF]] version of the ''GURPS'' rules was released <!-- Insert Date here --> as '''''GURPS Lite'''''. This limited ruleset was also included with various books such as ''[[GURPS Discworld]]'' and ''[[Transhuman Space]]''.
 
A free [[PDF]] version of the ''GURPS'' rules was released <!-- Insert Date here --> as '''''GURPS Lite'''''. This limited ruleset was also included with various books such as ''[[GURPS Discworld]]'' and ''[[Transhuman Space]]''.
   
Steve Jackson Games released ''[[GURPS 4e]]'' at the first day of [[Gen Con]] on 2004-08-19. The changes include an edited and rationalized skill list, clarification of the difference between ability from experience and from inborn talent, more detailed language rules, and revised technology levels. Designed by [[Sean Punch]], the Fourth Edition was sold as two full-color hardcover books.
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Steve Jackson Games released ''GURPS Fourth Edition'' at the first day of [[Gen Con]] on 2004-08-19. It promised to simplify and streamline most areas of play and character creation. The changes include an edited and rationalized skill list, clarification of the difference between ability from experience and from inborn talent, more detailed language rules, and revised technology levels. Designed by [[Sean Punch]], the Fourth Edition was sold as two full-color hardcover books.
   
 
==Mechanics of the game==
 
==Mechanics of the game==
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