Hillfolk is a dramatic role-playing game designed by Robin Laws, the example setting of which is a fictionalised version of the Levant in the Iron Age. It is the only published game using Laws' DramaSystem, although the various Hillfolk publications include a wide variety of alternate settings written by other RPG designers.

Hillfolk is influenced by the indie RPGs of the 2000s, and emphasises relationships and interpersonal conflicts among the player characters, rather than what the system calls "procedural" scenes putting the characters against external obstacles.[1]:78 As such, it is a practical expression of Laws' narrative theories as previously expressed in the book Hamlet's Hit Points.

Publication history[edit | edit source]

Hillfolk was initially launched via Kickstarter in 2012.[2] As a result of the successful Kickstarter, Hillfolk's rulebook incorporated additional settings by Jason Morningstar, Ken Hite, Matt Forbeck, and Emily Care Boss, among others.[2][3] In addition, the Kickstarter led to the production of a supplement called Blood on the Snow, containing another 33 settings.

Both the Hillfolk rulebook and Blood on the Snow were published by an arrangement with Pelgrane Press.

Receptions[edit | edit source]

Reception was positive, with RPGamer saying "mechanics don't so much get out of the way of roleplay as provide a supportive foundation for it to happen."[4]

The game won the Indie RPG Awards for Game of the Year and Best Support for 2013[5] and the 2014 Diana Jones Award for excellence in gaming.[6]

References[edit | edit source]

External links[edit | edit source]

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