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JamieChambers

Jamie Chambers (right) with Felicia Day.

Jamie Chambers (born January 25, 1975 in Atlanta, Georgia[1]) is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry,[2] from 2007 until 2016, when he chose not to seek re-election.[3] Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer.[4] While there, he created the Cortex System,[5] a role-playing game rule set that has been used by MWP since that time.

Career[]

Jamie Chambers contributed to the mythos of the world for Sovereign Stone through short stories,[6]:352 as well as by running the Sovereign Stone website.[4] Margaret Weis and Don Perrin, along with Chambers and Christopher Coyle, wrote the licensed Dragonlance Campaign Setting (2003) for publication by Wizards of the Coast, and afterward Sovereign Press was allowed to expand and supplement that book using the D20 System license.[6]:353 After Perrin left Sovereign Press and Weis created Margaret Weis Productions, the company's new direction kicked off with the Cortex System and the Serenity Role Playing Game (2005).[6]:353

Through Margaret Weis Productions, Chambers also created and published the role-playing games Battlestar Galactica and Supernatural. Serenity RPG required four print runs in the first year of publishing.[7]

The Cortex System shifted away from gameplay determined by the rules toward a gaming experience guided by them, which was considered a necessary step to counterbalance the computerization of role playing games. The system allows the game to evolve throughout a game session, providing the players with ways to create and modify the rules to meet their needs.[8] The system was later adapted into Cortex Plus by Cam Banks when he took over for Chambers at Margaret Weis Productions as lead designer, and later into the Cortex Prime system. Cortex Plus is considered more narrative than the original Cortex system,[9] building on the move away from systems constrained by rules and allowing further differentiation from computerized role playing games.

Awards and Nominations[]

  • 2003 - Lucca Comics Games Awards Best Translated Game for Dragonlance [10][11]
  • 2005 - Origins Award Gamer's Choice Best Role Playing Game of the Year For Serenity[12][13]
  • 2007 - I-CON Shared Worlds Award for his various supplements in the Firefly and Serenity universe.[14]
  • 2008 - Origins Award Finalist in the Role Playing Games Category for Battlestar Galactica RPG.[15]

Bibliography[]

Roleplaying Supplements

Short Fiction

Short Nonfiction

References[]

External links[]