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(New page: '''Meta-gaming''' is making game decisions based on out-of-game criteria. Forms of meta-gaming: *Narrative meta-gaming, in which a choice is made to tell a good story *Strategic meta-gami...)
 
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*Strategic meta-gaming, in which a choice is made to manipulate the outcome of the game
 
*Strategic meta-gaming, in which a choice is made to manipulate the outcome of the game
 
*Reality meta-gaming, in which a choice is made because is it believable
 
*Reality meta-gaming, in which a choice is made because is it believable
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*Antagonistic meta-gaming, in which a choice is made in order to destroy a game
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*Social meta-gaming, in which a choice is made for a secondary social gain
   
 
Meta-gaming is roughtly the antonym of [[immersion]], in which decisions are made from the stance of a character or the conception of a game.
 
Meta-gaming is roughtly the antonym of [[immersion]], in which decisions are made from the stance of a character or the conception of a game.

Revision as of 20:50, 30 May 2008

Meta-gaming is making game decisions based on out-of-game criteria.

Forms of meta-gaming:

  • Narrative meta-gaming, in which a choice is made to tell a good story
  • Strategic meta-gaming, in which a choice is made to manipulate the outcome of the game
  • Reality meta-gaming, in which a choice is made because is it believable
  • Antagonistic meta-gaming, in which a choice is made in order to destroy a game
  • Social meta-gaming, in which a choice is made for a secondary social gain

Meta-gaming is roughtly the antonym of immersion, in which decisions are made from the stance of a character or the conception of a game.