(New page: '''Meta-gaming''' is making game decisions based on out-of-game criteria. Forms of meta-gaming: *Narrative meta-gaming, in which a choice is made to tell a good story *Strategic meta-gami...) |
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*Strategic meta-gaming, in which a choice is made to manipulate the outcome of the game |
*Strategic meta-gaming, in which a choice is made to manipulate the outcome of the game |
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*Reality meta-gaming, in which a choice is made because is it believable |
*Reality meta-gaming, in which a choice is made because is it believable |
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+ | *Antagonistic meta-gaming, in which a choice is made in order to destroy a game |
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+ | *Social meta-gaming, in which a choice is made for a secondary social gain |
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Meta-gaming is roughtly the antonym of [[immersion]], in which decisions are made from the stance of a character or the conception of a game. |
Meta-gaming is roughtly the antonym of [[immersion]], in which decisions are made from the stance of a character or the conception of a game. |
Revision as of 20:50, 30 May 2008
Meta-gaming is making game decisions based on out-of-game criteria.
Forms of meta-gaming:
- Narrative meta-gaming, in which a choice is made to tell a good story
- Strategic meta-gaming, in which a choice is made to manipulate the outcome of the game
- Reality meta-gaming, in which a choice is made because is it believable
- Antagonistic meta-gaming, in which a choice is made in order to destroy a game
- Social meta-gaming, in which a choice is made for a secondary social gain
Meta-gaming is roughtly the antonym of immersion, in which decisions are made from the stance of a character or the conception of a game.