FANDOM


m (Supermorff moved page Meta-gaming to Metagaming: Google trends suggests this is by far the more common spelling)
(remove hyphen, +link, remove reference to immersion that I don't feel is accurate)
 
Line 1: Line 1:
'''Meta-gaming''' is making game decisions based on out-of-game criteria.
+
'''Metagaming''' is making game decisions based on [[out of character|out-of-character]] information.
 
Forms of meta-gaming:
 
*Narrative meta-gaming, in which a choice is made to tell a good story
 
*Strategic meta-gaming, in which a choice is made to manipulate the outcome of the game
 
*Reality meta-gaming, in which a choice is made because is it believable
 
*Antagonistic meta-gaming, in which a choice is made in order to destroy a game
 
*Social meta-gaming, in which a choice is made for a secondary social gain
 
 
Meta-gaming is roughtly the antonym of [[immersion]], in which decisions are made from the stance of a character or the conception of a game.
 
   
  +
==Forms of metagaming==
  +
*Narrative metagaming, in which a choice is made to tell a good story
  +
*Strategic metagaming, in which a choice is made to manipulate the outcome of the game
  +
*Reality metagaming, in which a choice is made because is it believable
  +
*Antagonistic metagaming, in which a choice is made in order to destroy a game
  +
*Social metagaming, in which a choice is made for a secondary social gain
 
[[Category:Terms]]
 
[[Category:Terms]]
 
[[Category:Theory]]
 
[[Category:Theory]]

Latest revision as of 14:25, March 15, 2020

Metagaming is making game decisions based on out-of-character information.

Forms of metagamingEdit

  • Narrative metagaming, in which a choice is made to tell a good story
  • Strategic metagaming, in which a choice is made to manipulate the outcome of the game
  • Reality metagaming, in which a choice is made because is it believable
  • Antagonistic metagaming, in which a choice is made in order to destroy a game
  • Social metagaming, in which a choice is made for a secondary social gain
Community content is available under CC-BY-SA unless otherwise noted.