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The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works.

Language of the licenseEdit

The OGL describes two forms of content:

Open Game Content (or OGC)

...the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity....

Product Identity (or PI)

...product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark...

Use of another company's Product Identity is considered breach of the licensing agreement.

Background Edit

The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of Dungeons & Dragons, via a System Reference Document (SRD), thus allowing third-party publishers to produce compatible material. This move was spearheaded by Ryan Dancey.[1][2] Publishers could also use the separate d20 System Trademark License to include a logo indicating compatibility.

In June 2008, Wizards of the Coast transitioned to a new, more restrictive royalty-free license called the Game System License (GSL), which is available for third-party developers to publish products compatible with Dungeons & Dragons 4th edition.[3][4] The GSL is incompatible with the previous OGL. However, by its own terms the OGL is irrevocable, and remains in widespread use.[3]

On January 12, 2016, Wizards of the Coast released the 5th edition SRD under v1.0a of the OGL, marking a return to the Open Gaming format.[5]

Those individuals, groups and publishing companies that license their works under the OGL and similar documents are sometimes collectively referred to as the "open gaming movement".[6]

References Edit

  1. Ryan Dancey (2002-02-28). "The Most Dangerous Column in Gaming" (Interview). Interview with Ryan Dancey. Wizards of the Coast. Retrieved on 2008-02-26
  2. Monte Cook. "The Open Game License as I See It". Archived from the original on 2007-05-01. Retrieved on 2007-03-15
  3. 3.0 3.1 Greg Tito (28 December 2011). "The State of D&D: Present". The Escapist. Retrieved on 1 October 2013
  4. "D&D 4th Edition Game System License". Wizards of the Coast. Retrieved on 2008-07-15
  5. "System Reference Document (SRD)". Retrieved on 19 January 2016
  6. Wizards of the Coast (2004-01-26). "The Open Gaming Foundation: Frequently Asked Questions". Retrieved on 2008-02-26

External links Edit

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