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Random Tables are tables of typically two columns, one for an independent sequential numeric variable and one for an associated "outcome" or result. For example, a small Loot Random Table will be used when a character finds themselves at a treasure chest and the contents are not certain, but the GM has determined it could be one of six items. The random table used will have 6 rows, one for each side of a 6-sided die (d6). The table will have 2 columns, one for die number and one for the resulting item. Rolling a 3 will result in the character receiving whatever item is in the second column of the 3rd row.

d6 Item
1 A rusty blade.
2 A small nuclear warhead.
3 A used bandaid.
4 Tickets to U2 on February 30th.
5 A Wand of Dooming
6 A jar of lint.
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