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"However your group decides what happens in play, that's your system."Vincent Baker[1]

A system in a role-playing game is the way that players decide and agree on what happens in the fiction of the game.

DefinitionEdit

The term system is used in different ways by different role-playing communities, from a very narrow interpretation (making system synonymous with the rules or game mechanics of a given game) to a very broad one that encompasses "[a]ll formal and informal rules, procedures, discussion, interactions and activities" by which players form a consensus about what happens in play. This broad definition is part of the Lumpley Principle.[2]

To complicate matters further, the term system is also used to describe a (sometimes generic) game engine that is used for multiple published games, e.g. the D20 System.

ReferencesEdit

  1. Vincent Baker (2012-11-21). "Positioning: Some Looly Pooly Groundwork". anyway. Retrieved 2019-12-17.
  2. Emily Care Boss. "Terms". Black and Green Games. Retrieved 2019-12-17.
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